Eastern Washington Airsoft - Forum https://ewairsoft.com/ Thu, 19 Apr 2018 19:08:03 +0000 Kunena 1.6 https://ewairsoft.com/components/com_kunena/template/nts_kdark/images/icons/rss.png Eastern Washington Airsoft - Forum https://ewairsoft.com/ en-gb Subject: Walk the line - by: jddcmp https://ewairsoft.com/index.php/forum/6-posted-game-dates/14409-walk-the-line#14409 https://ewairsoft.com/index.php/forum/6-posted-game-dates/14409-walk-the-line#14409 130329546418613]]> Posted Game Dates Wed, 18 Apr 2018 16:37:04 +0000 Subject: WTL IV - Drug Enforcement Agency Information - by: Oldarmy https://ewairsoft.com/index.php/forum/6-posted-game-dates/14406-wtl-iv-drug-enforcement-agency-information#14406 https://ewairsoft.com/index.php/forum/6-posted-game-dates/14406-wtl-iv-drug-enforcement-agency-information#14406
UNIFORM - MARPAT (woodland and desert digital), NWU 1/2/3, AOR 1/2, Multicam, ACU, most other digital camo patterns (if not listed, ask).

Sniper ghillie suits exempt from uniform requirements. Bring an assault pack or back-pack if you have one. Gear, I.E. vests can be any color.


WEAPONS & SPECIAL ROLES

- No restrictions on weapon/team combinations (US can use AKs, Cartels can use M4s, etc).

- With the exception of the support gunners, no box mag, drum mag, C mag, "balls" mag, or any other form of super high capacity magazine which carries more than 700 rounds is allowed.

- Limit one sniper team of 2 per team. Sniper Rifles must be bolt action and are capped at 500fps with .20g BBs (despite EWA regulations allowing higher, the field insurance policy does not). Snipers must have a sidearm which shoots under 1.5J (400 fps with .20g).

- Limit one designated marksman's riffle per squad with approval from team C.O. Semi auto or bolt action ONLY, 50ft minimum engagement distance, 450fps with .20g BBs limit. If you are interested in this role, please contact your team Commanding Officer.

- Limit one support gunner per squad (400-450FPS, must be a replica model of a belt-fed machine gun, 50ft minimum engagement distance, no ammo or magazine restriction (box mags encouraged), must be approved by team leader.

- one medic per squad

- C.O., X.O., Platoon Sergeant, Squad Leaders, Fireteam Leaders: MUST HAVE RADIO.

OBJECTIVES -

1) Protect stored cocaine.
2) Retrieve cocaine from both cartels
3) Apprehend cartel leaders

DEA special mechanics

- Cannot store more than 10 Kilos of cocaine at a time at FOB (forward operating base). Any cocaine beyond 10 kilos must be carried by DEA team members.

- DEA chooses when to destroy stored cocaine, in exchange for CIA services (turn in cocaine bricks to admins, don't physically destroy them, points will also be scored at this time for each kilo of cocaine turned in).

- 1 brick exchanged for UAV over a named landmark. Intel given by admins and/or CIA: Cartel movement(s) and/or cocaine movement(s) in line of sight.

- 5 bricks exchanged for a CIA hit on a designated target (give a broad landmark, CIA will engage anyone in sight from landmark (including DEA if present). DEA does not control the CIA team, CIA team remains active until all members are dead (no respawn) or mission is accomplished (area clear). This is the DEA's harassment button.

- 10 bricks exchanged for a CIA team to attempt abduction of a selected Cartel boss. If CIA successfully delivers cartel boss to DEA, DEA earns 10 points. This is the high risk / high reward option. Bear in mind that saving up more bricks will make DEA HQ a more attractive target for the cartels who can steal stored cocaine.]]>
Posted Game Dates Tue, 17 Apr 2018 02:34:33 +0000
Subject: WTL IV - Halcon Cartel Information - by: Oldarmy https://ewairsoft.com/index.php/forum/6-posted-game-dates/14405-wtl-iv-halcon-cartel-information#14405 https://ewairsoft.com/index.php/forum/6-posted-game-dates/14405-wtl-iv-halcon-cartel-information#14405
UNIFORM - Woodland (non-digital), hunter camo, Tiger Stripe, Flecktarn, DCU, full Olive Drab. Sniper ghillie suits exempt from uniform

requirements. Bring an assault pack or back-pack if you have one. Gear, I.E. vests can be any color.


WEAPONS & SPECIAL ROLES

- No restrictions on weapon/team combinations (US can use AKs, Cartels can use M4s, etc).

- With the exception of the support gunners, no box mag, drum mag, C mag, "balls" mag, or any other form of super high capacity magazine which carries more than 700 rounds is allowed.

- Limit one sniper team of 2 per team. Sniper Rifles must be bolt action and are capped at 500fps with .20g BBs (despite EWA regulations

allowing higher, the field insurance policy does not). Snipers must have a sidearm which shoots under 1.5J (400 fps with .20g).

- Limit one designated marksman's riffle per squad with approval from team C.O. Semi auto or bolt action ONLY, 50ft minimum engagement distance,

450fps with .20g BBs limit. If you are interested in this role, please contact your team Commanding Officer.

- Limit one support gunner per squad (400-450FPS, must be a replica model of a belt-fed machine gun, 50ft minimum engagement distance, no ammo or magazine restriction (box mags encouraged), must be approved by team leader.

- one medic per squad

- C.O., X.O., Platoon Sergeant, Squad Leaders, Fireteam Leaders: MUST HAVE RADIO.

OBJECTIVES -

1) Protect Commanding Officer, no points can be scored while he is held prisoner or respawning.
2) Rescue Commanding Officer if captured
3) Acquire Cocaine from Los Burros shipments and DEA storage.
4) Complete additional admin-assigned missions for extra points]]>
Posted Game Dates Tue, 17 Apr 2018 02:32:51 +0000
Subject: WTL IV - Los Burros Cartel Information - by: Oldarmy https://ewairsoft.com/index.php/forum/6-posted-game-dates/14404-wtl-iv-los-burros-cartel-information#14404 https://ewairsoft.com/index.php/forum/6-posted-game-dates/14404-wtl-iv-los-burros-cartel-information#14404
UNIFORM - Civilian Attire, flat colors, no camo patterns. no Black tops (reserved for other teams). Snipers in ghillie suits are exempt from uniform requirements. Bring an assault pack or back-pack if you have one. Gear, I.E. vests can be any color.


WEAPONS & SPECIAL ROLES

- No restrictions on weapon/team combinations (US can use AKs, Cartels can use M4s, etc).

- With the exception of the support gunners, no box mag, drum mag, C mag, "balls" mag, or any other form of super high capacity magazine which carries more than 700 rounds is allowed.

- Limit one sniper team of 2 per team. Sniper Rifles must be bolt action and are capped at 500fps with .20g BBs (despite EWA regulations allowing higher, the field insurance policy does not). Snipers must have a sidearm which shoots under 1.5J (400 fps with .20g).

- Limit one designated marksman's riffle per squad with approval from team C.O. Semi auto or bolt action ONLY, 50ft minimum engagement distance, 450fps with .20g BBs limit. If you are interested in this role, please contact your team Commanding Officer.

- Limit one support gunner per squad (400-450FPS, must be a replica model of a belt-fed machine gun, 50ft minimum engagement distance, no ammo or magazine restriction (box mags encouraged), must be approved by team leader.

- one medic per squad

- C.O., X.O., Platoon Sergeant, Squad Leaders, Fireteam Leaders: MUST HAVE RADIO.

OBJECTIVES -

1) Protect Commanding Officer, no points can be scored while he is held prisoner.
2) Rescue Commanding Officer if captured
3) Deliver cocaine to distribution site as directed by admins (CIA).
4) Retrieve lost cocaine]]>
Posted Game Dates Tue, 17 Apr 2018 02:30:54 +0000
Subject: Walk the line - by: jddcmp https://ewairsoft.com/index.php/forum/6-posted-game-dates/14401-walk-the-line#14401 https://ewairsoft.com/index.php/forum/6-posted-game-dates/14401-walk-the-line#14401 2615181089956446
S1 team fire 3]]>
Posted Game Dates Mon, 16 Apr 2018 21:11:29 +0000
Subject: ISO M4 hicaps - by: toobladink https://ewairsoft.com/index.php/forum/34-accessories/14387-iso-m4-hicaps#14387 https://ewairsoft.com/index.php/forum/34-accessories/14387-iso-m4-hicaps#14387
Willing to pay $5-$15 a mag. I go to GU, so I'd prefer if you came to me, but I'd love to meet at the next Nitehawk game.]]>
Accessories Wed, 11 Apr 2018 04:07:20 +0000
Subject: Walk the line - by: jddcmp https://ewairsoft.com/index.php/forum/6-posted-game-dates/14384-walk-the-line#14384 https://ewairsoft.com/index.php/forum/6-posted-game-dates/14384-walk-the-line#14384 2776069673733666
S1 fire team 3
Raidoman for jeffrey decamp]]>
Posted Game Dates Tue, 10 Apr 2018 16:06:39 +0000
Subject: Walk the line - by: jddcmp https://ewairsoft.com/index.php/forum/6-posted-game-dates/14378-walk-the-line#14378 https://ewairsoft.com/index.php/forum/6-posted-game-dates/14378-walk-the-line#14378 Trid3nt
Los burros
Fire team leader

1147-4048-0714-6507]]>
Posted Game Dates Mon, 09 Apr 2018 14:18:51 +0000
Subject: OP Walk The Line IV - 19May2018 - by: Napster https://ewairsoft.com/index.php/forum/6-posted-game-dates/14358-op-walk-the-line-iv-19may2018?limit=6&start=36#14358 https://ewairsoft.com/index.php/forum/6-posted-game-dates/14358-op-walk-the-line-iv-19may2018?limit=6&start=36#14358
Location: Nitehawk Airsoft Outdoor field
***** Directions: Nitehawk
Time: Gate opens at 0700, Saturday, May 19, 2018
Admission: $25
Hot meals available for purchase on game day, breakfast and lunch, see schedules below. Menu to be determined.
POC: Napster (Sabin)
EWA Game (Yes / No): Yes
Chrono: (Yes / No): Yes
FPS Limit: 1.5J (400fps with .20g), see below for DMR, LMG, and Bolt Action Sniper Rifles).
Waiver Required: Yes
***** EWA Waiver
***** Nitehawk Waivers will be provided at the field

Nitehawk Airsoft will be giving away some prizes via raffle, including AEGs. Your $25 admission includes a raffle ticket (issued at check-in).

****NOTE****
This is a pre-registration, pre-pay event. We highly encourage you to sign up once it opens. On the day of the event the price will be higher ($10 more at the door). Pre-registration is to assist with head count for the field owner and also maintaining an ideal ratio of team sizes.

Pre-Registration Open
Registration will stay open until roughly a week before the event. If you miss registration, the field fee will be $35, cash at check-in. Unregistered walk-ons will be added to the Los Burros Cartel. Come in civilian attire, no camo patterns, no black top or headwear. If you missed registration, do not show up in multicam and expect to be added to the DEA, or in black and expect to be added to the CIA. You will not.

TEAMS:
1. DEA (Registration Open)
2. Los Burros Cartel (Registration Open)
3. Halcon Cartel (Registration Open)
4. CIA (Registration Closed)

Operation Walk The Line IV, presented by EWA, Team PRISM, and Nitehawk Airsoft & Paintball Field.

Date

Saturday, 19MAY2018

Location

Nitehawk

This is an EWA event, please familiarize yourself with the rules of play HERE

Operational Map

Coming Soon

Event Schedule

Friday, May 18th - Pending decision on camping the night before, subject to change

1800 - (6pm) Gates open, overnight camping available at no extra charge.
1800 - Early sign-ins and chrono opens for those who came to camp the night before

Saturday, May 19th, Game Day

0700 - Gates Open, sign in, chrono. Team CO's must be here by 0800 for a briefing with Napster.
0700 - Hot breakfast available for purchase until 0830 Tentatively
0845 - Teams muster with your CO (get in ranks, role call). I'll provide muster sheet.
0900 - Safety Briefing, team briefing.
0930 - Teams head to their HQ with gear
0945 - Morning game begins
1230 - Break for Lunch
1330 - Game status (point standings), teams head to their headquarters
1400 - Afternoon game Begins
1800 - Game ends, time may vary. RAFFLE, Player feedback, debrief.

Sunday, May 20th - Pick up Game - free for those who attended WTL IV, $10 for those who didn't.

1030 - Safety Briefing
1100 - Game On

Background Story

Somewhere in South America, the Los Burros Cartel has been producing raw Cocaine for decades, transporting it to a second location for storage and distribution. A smaller rival, the Halcon Cartel has recently begun moving into Burro territory, resulting in a surge of violence and a bitter rivalry for control of this drug corridor. The Drug Enforcement Agency has traced large shipments of Cocaine into the United States originating from the area and dispatched a team to disrupt production and distribution operations. The DEA has called on the Central Intelligence Agency, who have business of their own in the area for assistance with intelligence gathering and apprehension of high value suspects.

Teams

Los Burros Cartel - Registration OPEN (see uniform below).

Los Burros Team Uniform / Objectives

ROSTER (2)

Commanding Officer - Will Bailey (Trid3nt)
Executive Officer - Anthony Henderson[Trid3nt]
Platoon Sergeant - JT Tachell[Trid3nt]

Los Burros Sniper Team
S1 - Andrew Reitz [Trident]
S2 - Ryan Kiner [Trident]

Squad 1 - John W.[Trid3nt] - 1mw88242ux5531056
S1 Fire Team 1 Leader - Aaron Kiner[Trid3nt]
FT1-1 - Brandon Davenport
FT1-2 - Tristen Davenport
FT1-3 - Daniel Dylina [Trid3nt] -6WT8415281810522E

S1 Fire Team 2 Leader - Michael Duncan [Iron Yaks] PayPal Pending
FT2-1 - Heather Duncan
FT2-2 - Justin Shepard
FT2-3 - Jeffery Shepard

S1 Fire Team 3 Leader - Jeffrey Decamp - 1147-4048-0714-6507
FT3-1 - Decamps Cousin???
FT3-2 - Dakota M - 3UT17141HC0897904
FT3-3 - Colton M - 2K782365H54413826

Squad 2 - Leader - Staci H (Paid pending #)
S2 Fire Team 1 Leader - Adam B - 49C18161YU9764419
FT1-1 - Hunter Ward
FT1-2 - Roy F[Iron Yaks] 8BJ70388RY404680T
FT1-3 - Trevan B - 49C18161YU9764419

S2 Fire Team 2 Leader -
FT2-1 - Chris debrunner 615181089956446
FT2-2 - Henton jelke 130329546418613
FT2-3 - Paul debrunner -2776069673733666

S2 Fire Team 3 Leader -
FT3-1 - Heather B - PayPal Pending
FT3-2 - *Nick Destito (Medic)
FT3-3 - *Alejandra Vanessa Vargas

Squad 3 - Leader - Adam N - 77663985HL042731S
S3 Fire Team 1 Leader -
FT1-1 -
FT1-2 -
FT1-3 -

S3 Fire Team 2 Leader -
FT2-1 -
FT2-2 -
FT2-3 -
FT2-4 -

S3 Fire Team 3 Leader -
FT3-1 -
FT3-2 -
FT3-3 -
FT3-4 -

Halcon Cartel - Registration OPEN

Halcon Cartel Uniform / Objective Information

ROSTER (1)

Commanding Officer - Dale B. (Nitehawk)
Executive Officer -
Platoon Sergeant -

Halcons Cartel Sniper Team
S1 -
S2 -

Squad 1 - Leader -
S1 Fire Team 1 Leader -
FT1-1 - Denver Harris - Paid (need to verify)
FT1-2 -
FT1-3 -

S1 Fire Team 2 Leader - Greg S - 5311789755338549
FT2-1 - Joel S - 5311789755338549
FT2-2 - Aaron G - 5311789755338549
FT2-3 - Kannibal - 70S88609Y6323502A

Squad 2 - Leader -
S2 Fire Team 1 Leader -
FT1-1 - Randy Brown 2202846773271000
FT1-2 - Mason Brown 2202846773271000
FT1-3 - Chase Brown 2202846773271000

S2 Fire Team 2 Leader - Cesar 4TA766307C904392A
FT2-1 - Baddman - 3W1136268L8632501
FT2-2 - Aiden M - 02X31259BT4818027
FT2-3 -

Drug Enforcement Agency - Registration CLOSED.

DEA Uniform / Objective Information

ROSTER (28)

Commanding Officer - Wade Stolz (OldArmy)
Executive Officer - Catanna Indigo Zehm - Paid
Platoon Sergeant - *Kevin Hillebrandt (Cobalt86)- Paid

DEA Sniper Team
Sniper Team 1
S1 - *Kalem Ali Wolrehammer (Castro)
Spotter: *Asa Wolrehammer
Sniper Team 2
S2 - Andrew Camo (Camo)- Paid
Spotter: *Mike Jensen (Oscermike)

Squad 1 - Leader - *Scott D Gardner (KJ)
S1 Fire Team 1 Leader - Cylix Shane (cymaster007) 2PA02401Y1455021E
FT1-1 - Daisy Shane (Medic) 2PA02401Y1455021E
FT1-2 - Forest Hagel  (TheGingerBagel)- 2NM20367BM441044L
FT1-3 - Chole Zehm (Batman) - Paid
FT1-4 - Chris Bridge (Beemer) - Paid 

S1 Fire Team 2 Leader - Micheal Bridge (J0k3r) - Paid
FT2-1 - *Thomas Harding
FT2-2 - *Pat Delapena (PJ)
FT2-3 - *DeJaye Troupe (Pinky)
FT2-4 - *Dean Wilson

Squad 2 - Leader - *Jonathan Caesar (Vindicare33)
S2 Fire Team 1 Leader - Jordan Doney (Diamondtiger) 3U2030333S3580936 
FT1-1 - Holden McNaul - (Caulfield)
55U361997V339711H
FT1-2 - *James Jones (Medic)
FT1-3 - *Daniel Jones (Griz)-LMG
FT1-4 - Caden Hillebrandt 8V970412L7943651K

S2 Fire Team 2 Leader - Daniel Babinski
FT2-1 -
FT2-2 - *Chris Harding
FT2-3 - *Brandon Johnson
FT2-4 - *Landen Ervin

Central Intelligence Agency - Registration Unavailable.

UNIFORM - black top, black cap, tan bottom, backpack/assault pack required.

WEAPONS & SPECIAL ROLES

- CLASSIFIED.

OBJECTIVES -

1) Complete Missions upon request from DEA
2) Report mission status (success or failure upon completion or team death)
3) Admin duties as directed
4) Diplomatic negotiations and intelligence-gathering
5) The CIA cannot earn points and therefore cannot "win".

CIA special mechanics

1) A pre-determined group of non-playing admins will become CIA when activated by the DEA. Team must gather at an out-of-the-way location as admins and remove admin identifiers together to become activated, in an area out of combat within reason, as to allow a fair initial engagement with target. CIA must wear designated uniform, other embedded admins wear the uniform of their teams.

2) CIA remains active until mission is completed or all members are dead. CIA operatives must stay together and make haste to complete mission, no idling.

3) CIA does not respawn, one and done per activation by DEA.

4) UAV - When activated by DEA, operative (as non-playing administrator) makes way to designated zone and reports actions and positions of players and cocaine in sight via radio to DEA.

5) hit squad - When activated by DEA CIA team gathers, "activates", and immediately makes way to target area, engaging all players in sight

until death or otherwise unable to continue combat (out of ammo/gas/etc)
6) Cartel boss apprehension - the highest tier CIA mission. When activated by the DEA CIA team gathers, "activates", and makes way to target Cartel's HQ. Avoid unnecessary engagements. CIA team must acquire target and deliver to DEA headquarters.

7) CIA will make reasonable effort not to engage players that are not within the scope of their current mission. CIA will return fire if engaged.

When on mission targeting one cartel, the CIA may request safe passage from the other cartel via radio or in person. The cartel is not obligated to comply, nor to comply with a promise of safe passage.

CIA ROSTER (4)

Sabin Pop (Napster, admin, host, PRISM)
Dash (PRISM)
Ronin_Mayhem (PRISM)
Greg (PRISM)

Medics

- One medic per squad.

- players who are hit must stay where they are and call for medic, be sure to identify yourself as dead by putting your gun/hands up or pulling out your "dead rag" (red cloth).

- Players who are hit may not engage in combat unless treated by a medic or revived at their headquarters / casualty collection point. Other players may "drag" their wounded to safety by one point of contact (hand on shoulder, etc) and walk together to safety. If the person giving assistance is hit, both players are now wounded. Some more milsim-minded squads / fire teams may choose to actually drag their wounded or use appropriate equipment if all parties involved give consent, at their own risk.

- If the medic is down, he must be treated by another medic.

- No bleed-out time, the wounded stay wounded until they are treated by a medic. If no medic is nearby, the whole fire team may choose to respawn together. Fireteams are encouraged to stick together and spawn together.

- Medic treats the wounded by wrapping a designated "bandage" around an arm or leg. When the medic is out of "bandages", he must re-supply at the FOB. Medics will not tie Bandages around the throat.

- Medics will be marked with a distinct armband. Medic may choose to wear an appropriate visible medic, corpsman, or red cross patch instead if deemed large / visible enough by admins.

Who's Winning?

Everyone, because it's going to be a blast. But for those that like to keep score:

We will be utilizing a point system which will be explained in depth at the briefing. Points are awarded for objectives completed.

In addition, the CIA will occasionally offer additional missions to encourage active participation. For the DEA, this may include rescuing a captured CIA operative who will disclose the location of a hidden cocaine stash if freed. For the cartels, this may include bribes to assault the other cartel. Additionally, the CIA will administratively drop kilos of coke in areas out in the open in small amounts, up for grabs by the first team to find it.

SPECIAL NOTES

- Each team will be issued a nerf rocket launcher with limited ammo. They will function the same as grenades at impact location. Ammo and air re-supply will be discussed at the briefing.

- Engaging the CIA unprovoked will incur a point penalty for your team. The CIA may exchange intelligence (amount of bricks in DEA storage, last known location of crate shipment, troop movements), or even offer a bribe in return for safe passage.

- Admins will be easily identified in their non-player capacity (bright clothing or red dead rag), and will remove these identifying marks in a secluded area when activated as CIA.

- Players will take gear (such as water, extra ammo) to their team's headquarters, please avoid trips out of play as much as possible during the game.

- Admins will occasionally drop additional bricks of cocaine in open areas to encourage active participation. Team CO's will be given approximate location of abandoned cocaine via radio.

- Cocaine must be carried by "mules" in an assault pack or backpack of some sort, or the designated crate. Individuals may carry a maximum of one brick of cocaine in their backpacks at a time.

- Team sizes are subject to expand to accommodate registration requests, however the CIA is limited to one small unit, and the DEA must remain small in relation to the cartels.

- If you would like to participate as a squad leader or above, please message me privately.

- LUNCH - Nitehawk Field will have hot food for sale. Expected menu: hot dogs, chilli, burgers, chips, soda, water, coffee, gatorade.

- STAY HYDRATED.


Registration - will close roughly a week before the event. Field fee will be $35 after registration closes, walk-ins will be welcome for the Los Burros Cartel, please see their uniform above (Civilian attire, no camo patterns, no black).

Before paying for the event, please note the following:



- There are no refunds for registration fees, except in the event that the op is canceled by the field owner.

- If you registered and cannot attend, your registration is tradeable to another player, just message me to change the name.

- If you would like to switch teams after registering, I will make an effort to accomodate requests at my discretion but make no guarantees, I.E. if one team is overmanned.

- Pre-registration fee is $25. Showing up without pre-registering will cost $10 extra on game day.

- You do not need a paypal account to pay the fee, there is a credit card option on the payment page.

- SAVE YOUR TRANSACTION ID / RECEIPT NUMBER until I have added you to the roster and there is no "*" by your name.

- If you see an "*" by your name on the roster, it indicates that I have not yet seen evidence that you have paid the pre-registration fee.

Please reply here or message me with your name, if you're affiliated with a local airsoft team, which team you would like to be on, and a transaction ID / receipt number.

- Once you have paid the registration fee, make a post (reply) here with your full first name and last initial, desired team, and transaction ID / receipt number. For those of you paying for multiple players, list all players in one post. The payment portion is handled by the field owner and it is easier for me to see who registered together directly in order to keep you together.

- Pay for registration HERE]]>
Posted Game Dates Tue, 03 Apr 2018 03:14:19 +0000